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Pillars of eternity raedrics hold.Raedrics Hold – Pillars of Eternity

 

Pillars of eternity raedrics hold.Raedric’s Hold

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Recommended Posts.Guide for Pillars of Eternity – Act I – Raedric’s Hold

 

Hey, somebody told me that you end up with a lot of loot after completing Raedric’s Hold from the combat. A place to discuss the Obsidian Entertainment game Pillars of Eternity and Pillars of Eternity II: Deadfire. k. Members. Online. Created Sep 14, Join. Raedrics Hold – Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other . Feb 07,  · Raedrics Hold is an area in Pillars of Eternity. It consists out of one outdoor area and three indoor areas. There are different ways to get in the hold. 1 Background 2 Points of interest Exterior Dungeon Ground level Sanctuary 3 Companion reactions 4 Characters 5 .

 

Pillars of eternity raedrics hold.Raedrics Hold – Pillars of Eternity |

Raedric’s Hold – description and map of minor locations Important places inside the Raedric’s Hold. The robes from the chest allow you to move freely around the Sanctuary, Important NPCs inside Raedric’s Hold. Nedmar (M10,4) – You can find him in his chamber at the Hold. He helps you reach. Raedrics Hold Sanctuary – Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and . Apr 02,  · Raedric is absolutely not crazy. He knows exactly what he is doing. He is a very, very bad man, and a very, very bad ruler. Here’s a really easy way to tell the difference between a good ruler and a bad one: good rulers’ lands are not on the verge of open revolt and kept in check only by mass indiscriminate public executions.
 
 
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Raedrics Hold Sanctuary – Pillars of Eternity
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7. Pillars of Eternity Act I – Raedric’s Hold
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Raedrics vault? :: Pillars of Eternity General Discussions

Here is an exit to the World Map. It is also where the party initially arrives at from the Esternwood. There will be River Reeds at spots marked 2. Here’s a spot where you can use Vines to climb up the wall. It provides a way of getting inside the Keep without necessarily having to risk a slaughter in the courtyard of the Keep.

Any characters that don’t have an Athletics rank of at at least 3 will end up fatigued. That can, however, be avoided if the party uses a Rope and Grappling Hook. Here you will encounter a couple of Raedric’s Guards and an Archer. A rack here will have a random weapon. A barrel here has a hidden stash that can only be discovered while in stealth mode.

It will have a random potion. A crate here will have a random spell scroll, and some coins. This door leads to the Hold Sanctuary at 5. This door leads to the courtyard of the Keep at These stairs lead to the Hold Sanctuary at 4. Here the party will have to fight a couple of Archers, a Priest of Berath, and two Paladins of Berath. The Paladins are pretty tough, but even more so as long as the Priest can pick them back up.

The Priest is himself, however, pretty squishy so go for him first and foremost. This door leads to the Hold Sanctuary at 8. A barrel here has a random potion and some coins. A crate here has a random armor item, and a random gem. There is a hidden crate here that can only be discovered while in scouting mode. It will have an item from the “Ceiling” section of the random drop list. There will be a St. Gyran’s Horn here. There will be a Springberry here.

A sewer grate will be here. You can get across by walking over the shallows that are barely visible beneath the water.

The grate itself provides an entrance to the Dungeons of the Hold at 1. But you need either a Prybar or a character with a Might of at least 18 in order to widen the bars of the grate enough to gain entrance.

The ladder here leads down to the Dungeons at 8. There will be a fight here against an Archer, a couple of Guards, quite a few Sellswords, and the Captain of the Guard. None of them cast spells, so some spells from your own casters should help win the battle. There will be a pair of guards here named Cletlan and Nudwin. Both will wear a Helm and Scale Armor.

Cletlan as an Archer will also leave behind a War Bow. Nudwin will also leave behind an Estoc , a Medium Shield , and a Snowcap. There will be a force here that includes a couple of Sellswords, several Raedric’s Guards, and several Archers. There will be a crate here with a random food item. The door here leads up to the door at 9. There will be a powerful force here consisting of three Paladins of Berath, two Sellswords, a few Raedric’s Guards, and a few Archers as well.

If there’s any battle worth expending your spells over, this is one of them. Generally you should risk it and let the Paladins be for the time being, since they can heal themselves. The Sellswords and Guards will by comparison be significantly easier to take out first. These doors provide an entrance to the Keep of Lord Raedric’s Hold at 1.

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