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New vegas explorer perk.Do not get the explorer perk

 

New vegas explorer perk.Explorer/Fallout: New Vegas

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Explore Properties.Explorer – Perk Base ID, Spawn Command, Requirements & Benefits | Fallout New Vegas Commands

 

Explorer is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, and J.E. Sawyer’s Fallout Role-Playing Game. Effects The perk raised the chance for finding special encounters in the first three games, before being changed to reveal all marked locations on the map (excluding markers not activated by the scripts). Boards. Fallout: New Vegas. Do not get the explorer perk. User Info: smizmaru. smizmaru 10 years ago #1. you’ll regret it like i do, cause when you get that perk and open your map all you see is spam spam spam of all the little streets. it just consumes your whole map and cannot find anything anymore. too bad i do not have a save before ted Reading Time: 1 min. For Fallout: New Vegas on the Xbox , a GameFAQs message board topic titled “Are you for or against the Explorer perk?”.Estimated Reading Time: 2 mins.

 

New vegas explorer perk.Are you for or against the Explorer perk? – Fallout: New Vegas

Explorer is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, and J.E. Sawyer’s Fallout Role-Playing Game. Effects The perk raised the chance for finding special encounters in the first three games, before being changed to reveal all marked locations on the map (excluding markers not activated by the scripts). Nov 17,  · Requested by jvanderr. Changes the Explorer perk to increase movement speed by 5% and add +4DT, regardless of armor worn (or not worn!). There are two versions to choose from depending on whether or not you want the perk to unlock unexplored locations as normal. For Fallout: New Vegas on the Xbox , a GameFAQs message board topic titled “Are you for or against the Explorer perk?”.Estimated Reading Time: 2 mins.
 
 
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Do not get the explorer perk – Fallout: New Vegas

Fallout: New Vegas
Fallout: New Vegas perks | Fallout Wiki | Fandom

To counter how easy it was to max out the player character’s skills in Fallout 3 , most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. Additionally, six of the regular perks can be chosen more than once, such as Intense Training.

Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. One can get up to a total of 25 non-challenge perks with all four DLCs installed. With all DLCs installed there are regular perks. Companion perks, as their name suggests, are granted by one’s companions.

The perk remains in effect so long as the companion is currently following the player character. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. Companions told to wait are still counted as active companions. Challenge perks are unlocked by fulfilling certain requirements.

Challenge tasks can be accessed from the Pip-Boy menu; on the ‘Misc’ page, accessible from the ‘Data’ section. Most of the perks obtained this way are related to the skill or task that was completed to earn it.

For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16, points of damage with one-handed energy weapons over the course of their game.

Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer , which ‘level up’ as one continues adding to its requisite challenge task. Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files.

This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas even though the associated quest does not exist in the game, like Barkskin , or Wired Reflexes. Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. The total number of implants one can receive is equal to the Endurance statistic. The additional point granted by the Endurance implant does not count toward the total.

This wiki. This wiki All wikis. Sign In Don’t have an account? Start a Wiki. Fallout: New Vegas overviews. Perks in Fallout: New Vegas. Categories :. Universal Conquest Wiki. This page lists all perks in Fallout: New Vegas. The content is not described in full detail on this page. For details, please see the respective articles. For perks in other Fallout games, please see ” Perk “. Black Widow Lady Killer. Cherchez La Femme Confirmed Bachelor.

PE 6, Sneak ST 5, Explosives When you’re in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. You gain one additional skill point for reading books and double the skill points for reading magazines.

IN 4, Survival Guns 45 or Energy Weapons Considerably more bottle caps will be found in stockpiles. When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target’s Damage Threshold. When using Energy Weapons, you are twice as likely to recover drained ammunition.

You also have more efficient recycling recipes available at workbenches. Guns 45, Melee Shows health and Damage Threshold of any target. IN 5, Barter EN 5, Survival ST 6, EN 6.

ST 5, EN 5. ST 6, Melee Weapons All melee except thrown and unarmed attacks have a chance of knocking your target down. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. CH 6, Survival On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. IN 5, Science When you’re in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma.

EN 6, Barter All your unarmed and melee attacks negate 15 points of DT. AG 6, Sneak PE 6, AG 6. ST 7, Melee Weapons PE 6, LK 6. IN 7, Science Energy Weapons 60, Guns PE 7, Lockpick Grim Reaper’s Sprint. Melee Weapons 80, Sneak Multiplies Critical Chance by x1. ST 7, AG 7, Unarmed Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V. Raul , remain a mechanic ending of Old School Ghoul. Eliminates negative effects of consumption and addiction to alcohol , while drinking specifically whiskey or wasteland tequila will raise player’s Damage Threshold.

Complete A Fistful of Hollars and inflict 10, damage with unarmed weapons. Get option to take Human remains when using Cannibal. Use 20 RadAway. Mysterious Stranger and Miss Fortune are twice as likely to appear in V. Cannibalize Mr. First kill enemies with melee weapons. For one rank, deal 10, damage with one-handed melee weapons. For another, deal 10, damage with two-handed melee weapons. Deal 16, damage with pistol grip energy weapons for one rank and 25, damage with rifle grip energy weapons for the other.

Regenerate 1 health per 10 seconds. Perform all Great Khan drug runs. Temporarily stun opponents by throwing dust or dirt at their eyes requires dirt or sand ground. Repair 20, Science The perk is not implemented properly and does not function at all. You can craft ammunition using scrap metal and tin cans.

AG 6, Repair EN 6, Survival Scotch , vodka and wine now give you health in addition to their normal effects. Weapons with a weight of more than 10 are cut in half.

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