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Gw2 dragons reach part 2 achievements.GW2 Dragon’s Reach Part 2 Achievements Guide

 

Gw2 dragons reach part 2 achievements.GW2 The Dragon’s Reach part 1 Achievement Guide

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

114 replies on “GW2 Dragon’s Reach Part 2 Achievements Guide”.Party Politics – Guild Wars 2 Wiki (GW2W)

 

Aug 20,  · Watch live at (Sun to Wed 8/9pm EST)Mischief Maker achievement inSeason 2: Episode 4: The Dragon’s Reach Part Recalibrat. 22 rows · Sep 10,  · Completed 9 Achievements 5: The Dragon’s Reach, Part 2 1 0; Remove the remaining obstacles. 2 rows · Aug 12,  · The Dragon’s Reach: Part 2. A historic summit is about to take place in the spreading shadow of.

 

Gw2 dragons reach part 2 achievements.The Dragon’s Reach: Part 2 – Guild Wars 2 Wiki (GW2W)

Aug 20,  · Watch live at (Sun to Wed 8/9pm EST)Mischief Maker achievement inSeason 2: Episode 4: The Dragon’s Reach Part Recalibrat. Aug 20,  · Watch live at (Sun to Tue, ~10/11pm EST)Shoddy Sleuth achievement inSeason 2: Episode 4: The Dragon’s Reach Part Party P. 2 rows · Aug 12,  · The Dragon’s Reach: Part 2. A historic summit is about to take place in the spreading shadow of.
 
 
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120 replies on “GW2 The Dragon’s Reach part 1 Achievement Guide”
GW2 Dragon’s Reach Part 2 Achievements Guide – MMO Guides, Walkthroughs and News

Guide is now complete and includes achievements in both Waypoint Conundrum and Foefire Cleansing instances. There are three achievements here, you will need to do at least two runs of this instance to get all the achievements. Fairly easy achievement. Avoid the trap at location 1 and 2. Then you need to skirt around trap 4 and 6 to get to trap 12 where you just pick the chest that allow you to open it directly without having to move containers yellow triangle sign in the dialogue box.

You cannot get the achievement until you return to Taimi and listen to all the conversations until the very end of the instance after you have talked to Kasmeer. So once you got all 3 items, keep avoiding traps on your way back to Taimi.

To get this achievement, you have to trigger all 12 traps marked in the map below. It is easiest to do with 2 players as traps 10 and 11 is tricky to get solo. Like the first instance, you need to run this instance at least twice to get all three achievements since two of them conflict with each other. This achievement may take you a couple tries and tend to be easier in group of two since you can have one player focus on damaging the statue while the other deal with everything else. Ranged weapons are favored unless you can time your dodge.

Having condition removers will help with chill that gets applied frequently. You need to avoid the knockdown circles from the Possessed Statue that comes in a huge AoE circle and smaller circles with rocks falling down. The large circle is very easy to avoid if you stay at max ranged but the smaller ones may need some extra attention. In addition to these AoE circles, Spectral Flame orbs will also spawn at back of the room and chase you around for a while before disappearing.

If they get close to you, they will do a knockback so your goal is to kite them around. Other than knockbacks and knockdowns, you will also need to deal with Fear Wards placed on the ground.

The other two concerns are the adds you need to kill to make the statue not immune and the menders that spawn every so often.

If you are skilled, you can get this achievement and Not so Buff Now in one go by killing Menders before they can reach the statue while avoiding everything else. It is a fairly easy achievement and you can do it separately to make it easier. To get this power attack, you have to let 3 Menders heal him so he gains 3 stacks of a stacking buff.

A few seconds after reaching 3 stacks, he will pull his hammer up and slam the ground, creating a massive shockwave in the middle of the room that make up this power attack. The trick is basically not do anything until 3 Menders heal him since they will heal him to full anyways and stand a bit away from middle of the room and just dodge that shockwave.

Once you dodge that shockwave, proceeed the fight as normal and do not let him get healed again. I used scruffy to keep the veteran at nr 10 in combat, then i killed the mobs at 11 and returned to scruffy to finish the veteran. The rest works fine.

Perhaps she was aggroed onto me and not scruffy though. You can proc 10 in stealth and sneak out unnoticed. You can then wipe 11 and come back for the kill. However you need to have a bit of a damage and range to dps the mender down, it works like a charm with staff ely. It has very poor quality, however it should give you general idea.

The last hot patch was made quite a few hours before you posted this. I think you just got a bit lucky. Taht safe spot worked perfectly for me. No orbs and only 1 falling rock that was easy to dodge. Thank you! But my success in getting this achievement actually came from being in melee.

And being in melee meant more damage, so the fight went a lot faster with less chances to mess up. Being in close did mean it was tougher to deal with the Menders, so I had to actively move away to kill them before they got too close. The pot spawn from the Thresher is really strange for a group oriented event. Usually they only spawn once sometimes twice if the fight takes especially long but I think an item can only be picked up by one person and its only there for a set amount of time before they despawn.

So theres only like 4 or 5 available when it spawns in melee range around the Thresher. It might be a health percentage or timer thing that causes it to happen though. Really frustrating achievement. The Nectar Pods tend to spawn as part of attacks that the Thresher will use in melee.

Solo, the tendril attack is actually fairly easy, since only one vine will usually spawn, and the attack is well telegraphed dodge as soon as the Thresher hits the ground after hovering in the air. In any case, just continue to bait it at melee distance. Makes a ton of sense now that someone mentions its a melee thing.

And I can definitely see that being easier solo. Maybe once the events die down it will be a lot less of a hassle. If you do have touched the totem during combat. Have fun. I had the totem bug too. I could fix it by running back to the camo where the event chain started and then running back again. Afterwards I could press F once again. This spot got ninja patched. You get insta killed now when the purple fireballs spawn if you stand here. The Inquest can be killed even after the gate is closed.

As a necro I just spammed scepter 2 and dagger 5, got the achievement. While this is possible at times, it requires two things: 1 The Inquest must not despawn.

They have a nasty habit of doing so if the Vet is defeated only just before she would escape. I could trigger it without pulling it aggro, rendering scruffy useless but if you do he sure can distract the veteran while u go up and kill the toons at the game.

Just get Scruffy to scan the area, run just far enough in to trigger it and run away like crazy. There are usually a few groups open to taxi players to working instances. I have linked a picture but if you cant see its located left of boss. Ty for this tip :. The place is still working. Hovewer now u need a mesmer with portal for it. So the best is to make the portal just before talking to the npc after fight with ghost and then wait untill the boss is fully spawned.

Worked for me. This can be done solo with a tele gun. Tele out right in front in baradin as the 2 ghosts spawn in front of rytlock. Once you see the rocks rise, tele back. Thankfully this still works, thanks for point it out. You can also get up to here just before ghosts start by going over the ruins to the left and swiftness jumping off the rubble. I think Arena ninja patched the first safe spot.

The purple fireballs just insta kill you as soon as they spawn if you stand there now. Nope, still works. I did it a couple of hours ago and had no problem with the purple death orbs; they just cozied up to the rubble pile and despawned after a while. This one is perfect for rifle! It was possible to bring him in phase 1 before the first mender arrived at him.

On trap 10 and 11, you can easily solo it if you use a guardian. Just kill the Inquest at trap 10, then head to the door, switch to staff and start spamming 1 at the door. The inquests will be dead in a few seconds.

Scuffy need to be next to the area for the first item and then talk to him to get the option. I guess everyone have to do it on their own! I was the owner, and i had done it already. Anyone else having the same issue? Sometimes achievements will bug out for a character and refuse to give credit no matter how many times that char successfully completes it. Try again on an alt. If You screw up the trap no. If you have some way to pull mobs to the door Mesmer curtain and than if you have sufficient AoE firepower to nuke em despite their regen due to them being obstructed, it will will count as trap set off and can get achievement.

Keep using your burst on cd and spam your longbow skills. There was a bug just now for me and my partner for the traps achievement: the inquest assassin happened to spawn inside the wall, and when my partner attacked, she was invulnerable.

Despawned mechanically after I took down trap Just a warning. Sometimes inside the wall, sometimes under the ground. Thanks for the tip it really helped.

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