Forge of empires postmodern era.Forge of Empires Modern Era
Forge of empires postmodern era.Ages of Forge of Empires
Modern Era.Refined Goods: Modern Era and Beyond | Forge of Empires Guides
Jun 28, · The Postmodern Era in Forge of EmpiresThe Postmodern Era is the 11th age in Forge of Empires and has been added to the game with update on June 3rd, Jun 26, · That would have to be from postmodern to arctic, or contemporary to oceanic you get roadblocked by the tower ruin quest in late middle, another one in colonial and finally one in the progressive story quests that asks for tarmac roads, avenues or 2 police stations, confirming that industrial age city is the earliest you can get postmodern units. Ages of Forge of Empires Back. Knowledge Base; Ages of Forge of Empires What is the Postmodern Era? What is the Postmodern Era? Postmodern Era; The Town Hall of the Postmodern Era Provided: Technologies: Requirements: Forge Points: 1 Coins: 5 Supplies: 7 Goods: 6 Technologies. Technology Required Forge.
Forge of empires postmodern era.What is the Postmodern Era? – InnoGames Support
Jun 26, · That would have to be from postmodern to arctic, or contemporary to oceanic you get roadblocked by the tower ruin quest in late middle, another one in colonial and finally one in the progressive story quests that asks for tarmac roads, avenues or 2 police stations, confirming that industrial age city is the earliest you can get postmodern units. This is a list of all technologies of the Postmodern Era. 5 rows · Postmodern Era Goods Buildings. From Forge of Empires – Wiki EN. Jump to: navigation.
Refined Goods: Modern Era and Beyond
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What units are the best for post-modern era?
What is the Postmodern Era?
What units are the best for post-modern era? | Forge of Empires Forum
Posted by Saknika Apr 4, Miscellaneous 0. There are many milestones in the game, but a big one is entering the Modern Era ME. New to ME though, is the process of refining goods.
Now, for the first time, it costs more than just coins and supplies to run goods buildings, it costs earlier-age goods too. For many, this is a daunting thought, and it can be confusing at first, too. First and foremost, what is a refined good? A refined good is any good that cannot be made with just coins and supplies in a goods building. The top line tells us what era the good produced is. The second line is the affect on happiness. This line may or may not be present.
So if you are working to make 5 gas, you need 5 explosives, in addition to coins and supplies. The last line we see at least in this image tells us what goods deposit we need in order to do this.
One of the other things that is going to change come ME is what you find on the continent map c-map. This means you could make alabaster now, and you also have the correct deposit to make a couple other refined goods, too. So now instead of pure equivalence, you need 5 Porcelain to make 5 Luxury Materials which can then make 5 Smart Materials. Starting to get costly!
You see, once you hit ME your GBs that make goods will start to produce unrefined goods of the era you need to work with your current-era goods buildings. If you spend five porcelain to make five luxury materials, you can then trade those five luxury materials down to PE to be ten PE goods, then trade those down to be twenty IE goods, and trade them one more time to be fourty CA goods.
So your five spent nets you a gain of thirty-five, and you can just keep doing this. Pretty sustainable, right? Beyond even that, Inno has introduced into the game new buildings that help make refined goods. Tribal Square. Unmotivated it will just give coins. It also gives population, the total being based on the era of the building itself as well. Pros: Produces refined goods, Gives population, Cannot be plundered if motivated Cons: Has to be motivated to give goods, You need happiness to support the population boost.
Terrace Farm. You can choose between producing coins, supplies, medals, goods, or forge points. Most players will use these to make five FPs a day, but you can use them to make ten goods two of each for the era every eight hours. The era of goods they make depends on the era of the building itself, just like the Tribal Square. Unlike the Tribal Square, this one costs population to put in, and the cost goes up based on the era.
Since most use them for FPs though, they tend to just keep the lowest-era ones in their city. The Sleigh Builder is an example of an event building that will produce goods based on the era of the building itself. These buildings range in how they work, where some of them are like the Terrace Farm and need you to select an option, and some just produce automatically. There are many, many parameters that affect these, and they come in all different shapes and sizes.
Same with Terrace Farms. This is good, because reno kits and one up kits are not easy to come by, either. Event buildings on the other hand are usually rare gems very, very few make it into the Daily Challenge as a prize you might win that you cannot get again. Since these are hard to come by, you really need to think about it. Helps round-out your inventory and help your mates potentially, should the need arise.
Questing can be a great way to earn goods of your current era, if you are able to loop them enough. Either you can refine them yourself, or you can use buildings that already produce refined goods, or a combo of these methods. Remember above how I said GBs would produce unrefined goods for you? There you have it. Not everyone will agree with this of course, but with the addition of things from GE and events, plus trading down, it does change things.
Something to consider. Hopefully this has cleared up any confusion you have on the topic, but if not feel free to ask questions in the comments. Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email.
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Subscribe Enter your email address to subscribe to this site and receive notifications of new posts by email. Quick Reference Article Index. Information Decay Since Forge of Empires is an ever-growing, ever-expanding, and thus ever-changing game it stands to reason that at some point certain pieces of information will become less relevant and possibly obsolete on this site.
April 25, Updated the FoE Stats link to a working website, as they changed their domain. Also fixed the DT reference to TT in the latter. January 5, Created a Discord Server where we can connect easily as a community. August 27, I was alerted to a typo which created an error on the PE chart in the GBs to 10 article, it has been corrected. August 5, I was alerted to an issue with the comment system. This has been fixed, so you can now leave comments again.
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