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Crusader kings 2 provinces.Religious conversion

 

Crusader kings 2 provinces.List of provinces and their IDs in Crusader Kings 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

All provincial IDs in Crusader Kings 2.Best provinces to use as Capital? | Paradox Interactive Forums

 

Jul 06,  · Hey everyone, I want to play a game where I can instantly reform the Norse Paganism and make Scotland Reformed Norse Pagan but I have no idea how to just steal provinces from another nation. If someone could maybe tell me the command to do this I’d greatly appreciate it. May 22,  · Crusader Kings 2. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. Sell Province Playable beta Allows you to sell a province to an independent ruler; price depends on number of holding slots. Warning: might be buggy. rows · Province Province ID; Vestisland (Norway) 1: Austisland (Norway) 2: Tyrconnell (Ireland) .

 

Crusader kings 2 provinces.Holdings – Crusader Kings II Wiki

May 22,  · Crusader Kings 2. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. Sell Province Playable beta Allows you to sell a province to an independent ruler; price depends on number of holding slots. Warning: might be buggy. May 01,  · Religion and culture spread happens on the province level, as does technology. All provinces are, de jure, part of a Duchy. Some duchies have only one province, like Venice; other duchies, such as Sicily and Tunis, have six counties each. As of patch , there are 1, provinces available for development, water and 12 terra incognita. rows · All provincial IDs in Crusader Kings 2. Province ID. Name and State. 1. Vestisland .
 
 
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CK2 Province IDs

Talk:Provinces – Crusader Kings II Wiki

This article has been verified for the current version 3. A province is the smallest division visible on the map. Each province has a corresponding County title identified with its capital settlement. The terms are somewhat interchangeable. The portrait of counts or equivalent has a thin silver border with no gems.

A province can contain multiple settlements, such as castles , temples , cities , tribes , a nomadic capital , as well as other special holdings. The capital settlement type usually corresponds to the ruler’s government type, which affects vassal obligations and opinion of liege. If the ruler grants the county title to a baron-level vassal with a different government type, their existing settlement becomes the new capital.

It is also possible to change the capital directly, if the player character holds both the current capital and the target settlement which would become the new capital.

When a player chooses a bookmark to start a game session, each playable province begins with a number of already-built common holdings. As the game progresses, a character may build extra settlements up to the province’s slot limit. A province may have from 1 to 7 buildable slots. At each province, it is also possible to build special holdings , as follows: a fort, a hospital and a trade post – if their requirements are met.

A province with prosperity level 3 Booming has a chance to allow to ruler to permanently add a holding slot for a price, up to a maximum of 7 total. Religion and culture spread happens on the province level, as does technology. All provinces are, de jure , part of a Duchy. Some duchies have only one province, like Venice; other duchies, such as Sicily and Tunis, have six counties each. As of patch 3.

The following mechanics are unlocked for all playable-tier rulers counts and patricians :. Counts are the lowest-level playable rulers of most government types. A character must at least be a count before they can be granted higher-tier titles, such as duchies or kingdoms. The count or equivalent who controls a province’s capital is the de jure “rightful” , and usually the de facto in fact , liege of all holdings pertaining to the province. Usually, the capital is a castle holding.

There is a noticiable difference in military strength between independent and vassal counts. The marshal ‘s “Train troops” job action multiplies even further the levy size.

As a result, it is often easier for a count to expand within their liege’s realm rather than outside of it. If the liege sets a city holding as the new capital of a province, a vassal republic is created at that province. On the other hand, if a temple is chosen as the province’s capital, the cleric assigned there becomes the county’s ruler and a vassal theocracy is formed.

Note that Muslim realms do not have theocracies. These provinces include water bodies and impassable land like the Sahara. Impassable mountain ranges do not have their own province. Terminal lake provinces are non-navigable, and disconnected from the oceans and rivers.

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